Week 8 Update
Yes we have missed a few weeks; we are now starting to revise the code for the core multiplayer mode of the game. So as you can tell our updates will either become less frequent as there is much code … Read More
Yes we have missed a few weeks; we are now starting to revise the code for the core multiplayer mode of the game. So as you can tell our updates will either become less frequent as there is much code … Read More
Now that we are in the 5th week of development, things are starting to move smoother and with better results. Our optimizations last week paid off this week with new water systems adding a large chunk of performance back to … Read More
Week 4 is upon us and we would like to say a sincere THANK YOU to all of our fans and followers! As a token of our appreciation our artist has made a desktop background for you. You can download it fromIndieDB … Read More
Another week of development comes and goes and we have spent a large majority of it doing optimizations. As of the past week we had a functioning game that allowed you to start a single player game and either win … Read More
We spent a hectic holiday weekend knocking out quite a few tasks we have a lot of progress to report, mostly of visual nature but quite a few code changes were done too. • The new LOGO is done! • … Read More
So we have been working extremely hard on Tides of War and have gotten a lot of good work done. So let’s look at some of the things that have been accomplished over the last week. Semi-Functional AI – AI will actively … Read More